Creating a game / universe

You may create and save as many games (universes) as you wish with TBCB 2.5. The makeup and structure of your universe can be quite complex. By way of example, we will walk through the set up of a very basic, narrow universe.

First, from the main menu select the Create Boxing Universe button:

1

You will be asked to give your universe a unique name; we'll call ours 1970s Heavyweights:

2

After naming your universe and clicking OK, you will be presented with a fighter filter dialog box. You may filter for gender, weight class and career start.  The selections made here will determine which fighters will initially populate your universe.  Once created, you may bring into your universe new fighters by using the same fighter filter dialog box.

For our 1970s Heavyweight universe, we will select all male heavyweights in the data pool who had their career start between 1970 and 1975.  New fighters or 'rookies' can be imported when we reach 1976 in our simulation.  The selections shown below will filter the pool for just those fighters wanted.

3

Clicking OK will create the desired universe. What we have to start with then will be all those selected fighters rated at prime and in this case retired (given the era). Seen below is a poor screenshot of the resulting universe to start with.  There are 69 male heavyweights in the database that began their career between 1970 and 1975.

4

Now we need to select our debutants for 1970 and set them to the beginning career stage. (For a look at career stages and the settings used in this sample universe see  this )

First, check the boxes to the left of the fighters who started in 1970 and mouse over the side menu to the right as shown below.

5

When you mouse over the menu side bar, a larger menu will be revealed.  From this, click Mass Edit Selected. 

6

We want all of these debuting fighters to be changed from retired to active, activated for auto aging and to be given a beginning career stage rating. Those selections are indicated in the selections shown above.

After clicking OK, our fighter screen will show all of the 1970 career start fighters as beginners while the fighters with career starts ranging from 1971 to 1975 will still show that their prime rating is the default.

7

All of these fighters appear because we have the 'All' button toggled in the top left corner.  We can filter out the currently unused fighters by clicking the Active button. Doing so will filter out the retired fighters leaving us just with the fighters who will begin action in 1970.

8

The Universe now consists of 11 active fighters set to beginning career stage. Those that debut in 1971 and later years will remain set as retired and in the prime career stage until we reach 1971.  You can set up fights for these heavyweights by hand with the Start Fight, Tournament or Fight Card selections at the top of your screen or use the auto-scheduler.  In this example, we will use the auto-scheduler. Begin by clicking on the Scheduler tab in the top right corner.

9

 Next, select Auto-scheduler as shown. (Note the Add button just to the left. That selection allows you to add fights by hand one-by-one to build a desired schedule that can then be auto-simmed.)

10

We will run this universe on a month-to-month basis.  In the General tab, we will make the following selections:

- Check to schedule each fighter only one time (this will avoid having two bouts in any given month).

- Check to update fighter records so your fighters will retain their history.

- We are leaving the save bout logs box un-checked. If you want to save them by all means do. We are not saving here so that you can see how to selectively save them a bit later on

- We have selected 1 for repeats (we only want one of each match-up to run) and 6 for the maximum number of bouts to run.

- We have selected men and combine only identical. This means that only like-weight classes will be selected to oppose one another.

- Our random fight year and month are set to January of 1970

The blue and red corner tabs are where you can filter who the scheduler will select for each random fight. You can set one group against another, ensure that fighters with few bouts will only face low rated fighters and so forth.  In our example, we have only a few fighters at the moment so we want them all to be in the mix. However, we do not want our yet-to-debut fighters (currently set as retired) to get any fights. With that in mind, we make the following selections on both the Red and Blue corner tabs.

- We selected Active and HW. This will ensure that the heavyweights set to retired will not be selected

- We added 45 to days inactive field. This will force fighters to take at least a month off between bouts (they should get no more than 6 in a given year).

11

 After the options are set, click the Schedule Bouts button and the game will select fights based upon your criteria. The screen below shows that five bouts have been selected for January of 1971. Note the absence of checks in the Save column. If you decide that you want to save one or more of the bout logs, you can do that here as well as making the global decision back on the general tab. All fights are checked for updating so these bouts will count.  To sim these bouts in a few seconds, just click the Start button at the bottom.

12

After the January fights have been run, you can go through the rest of 1971 by going back to the general tab and changing the random fight date month.  All your other options will stay the same in this example so 12 months can be run in just a few minutes.

The fighter screen shown below is after running just January. You can see that all fighters with the exception of one had a fight in January of 1971.

13

After simming all 12 months, the same fighter screen is shown below. Note that through random selection, all 11 fighters had between 5 and 6 bouts for the year. Our auto-aging was set to step up to the pre-prime stage after 2 to 4 bouts so all of these fighters have made that step.

14

As we enter 1971, we will want to bring the new debutants into the universe.  By clicking the All button to the left you will be able to see all fighters both active and retired. Sort by career start simply by clicking the header in that column and check off all those with a 1971 start. You then can go through the same mass edit procedure described above to convert these fighters to active beginners.

15

After completing the mass edit, your fighter screen will look like this. Note that those fighters with a 1971 career start are set to beginner career stage.

16

By repeating this process for each year, you will have a foundation built for your universe. As the years progress more fighters will be active so you will want to alter the number of fights scheduled each month to regulate the number of bouts per year a fighter will have.  In this example, the number started at six and was gradually raised to 12. At the end of 1975 there were 69 active fighters in the universe. Only those with 10 or more fights are eligible to be ranked in this example which generated the following rankings as of December 31, 1975:

The top of the class

17

The middle of the pack

18

And, the bottom feeders

19

After five years in this example, 59 fighters have ten or more bouts and are ranked while 10 have less than ten bouts and are not.

At this point, you can bring in 1976 rookies through the fighter filter and continue on. Perhaps a world title fight will be on the horizon, perhaps you will open up other sanctioning bodies and segregate fighters into new groups; the choice is all yours.


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